![]() The only warrior on the perimeter using a blaster rifle stands at the north end of the southeast quadrant, to the left of the wood slat door in the inner wall to the enclosure containing Jawa Captives: Once you've made peace with the chieftain, their wicker bins and baskets are locked, and selecting them more than twice or unlocking them breaks the peace (even if you're alone and using Stealth:Īnother level 10 warrior patrols the southeast quadrant: There's also a Sand People wicker bin with random contents to the right of this wood slat door. Item(s) Received: Sand People Warrior (3) Challenge Rating 6 Killed Sand People Warrior (3).There's another level 8 warrior at the south end of the southwest quadrant standing to the right of the wood slat door in the inner wall which leads to the southwest quarter of the enclave's hub (which in turn leads to the Chieftain's Room), and a level 10 warrior patrols between them: There are at least 12 more warriors around the perimeter, all but one of whom always use gaffi sticks with Power Attack, Flurry and Critical Strike (so ranged attackers and Force users in your party should be able to attack and maybe even kill them before they can attack you, but at least one melee attacker is recommended for when they survive the approach).Ī level 10 warrior patrols each quadrant of the perimeter, while the remainder are level 8, the first of whom is visible standing at the north end of the southwest quadrant of the perimeter: Challenge Rating 6 Killed Sand People Warrior.The two banthas in the bay to the east of the entrance are tended by a level 10 warrior: Banthas apparently find it irresistible, though it's doubtful any intelligent species would willingly call it food. This is a highly pungent mixture of local plants and fungus. There's a rag pile to the right of the northern exit to the covered walkway that goes around the perimeter of the enclave: The only way to avoid losing your Sand People clothing is to exit the enclave and then enter again, but even though the enclave has become hostile there's no journal entry added and no experience received. The guard escorts you to the Chieftain's Room in the southeast quarter of the enclave's hub. I would much rather this get bloody, master, but it is your call. HK-47: Extrapolation: It would seem that we are at least worthy of curiosity, for the moment. but his duty requires that he report to the Chieftain. HK-47: Translation: He is expressing disbelief. Otherwise, HK-47 can tell the guard you are not a threat, then apologize for being here and say you want peace:ġ. The same journal entry is added and experience received if it gets bloody before you agree to do as the chieftain asks, but this guard disappears once he's taken you before him. Medical items are only received if they aren't used. Challenge Rating 6 Killed Sand People Guard.The guard uses a Blaster Rifle, but switches to a Krath Dire Sword in melee range. Only the chieftain needs to be killed to deactivate the turrets outside to prevent them killing your entire party when you exit the enclave. 100 Made it inside the Sand People enclave.You'll have to make sure to clear the place out or they will activate the turrets to kill you when you leave. You made it inside the Sand People enclave, having walked past the turrets outside. Your threat will be answered in the same manner, happily. HK-47: Cautionary: Not the most productive of results, master. HK-47: Agreement: That is probably the most efficient course of action. Demand that his people stop attacking the miners! We have shown an interest not common among outsiders.Ģ. ![]() HK-47: Result: I believe I have succeeded in confusing him, master. I will attempt to address your question later.ġ. Now is not the time for speculation, however. It may not have been his intention, but he did actually communicate something.ģ. With HK-47 it can still get bloody, even after telling the guard you're not a threat if you then demand that his people stop attacking the miners: You are seen as nothing more than a trespasser that must be expelled.ġ. Sand People Guard: [This situation is hopeless without a very specialized translator. Without HK-47, your only options are to attack the Sand People, or retreat outside before they do so: Upon first entering, you encounter a Sand People guard: ![]() The exit to Sand People Territory is at the west end of the enclave.
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